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Phoenix point ps4 patch notes3/4/2023 ![]() GPS data is now accessible on iOS and Android using the new Location Services. Level Sequences can now be embedded in Actor Blueprints, and early support for Level Sequence Components is available for early adopters.ĭeveloping for Nintendo Switch is available as experimental as part of the platform improvements. ![]() The Cinematics and Animation pipelines continue to strengthen with Animation blending now possible in Sequencer, linking Animation Curves to bones for culling in LODs, and modifying curves in Animation Blueprints with the Modify Curve node. Unreal Engine 4.15 includes significant gains in overall stability, enhancements to developer workflows, and improvements to runtime performance resulting in greater efficiency during development and superior end user experiences after release.Ĭompile times for programmers are drastically reduced - by as much as 50%! Reloading content while Unreal Editor is running, Reroute nodes in Materials, a new Blendspace Editor, new mathematics Blueprint nodes, and more contribute to an even more streamlined development process in this release.įor those looking to squeeze out every drop of performance, Cooking Blueprints to C++ native code is no longer an experimental feature, the Texture Streaming system has gotten an overhaul, and Alternate Frame Rendering with NVIDIA SLI gives a boost on high end systems. New: Location Services for GPS data on Android and iOS New: Android graphics debugger support integration New: Mobile Shader Memory Reduction Options New: Monoscopic Far Field Rendering for Mobile VR (Experimental) New: Alternate Frame Rendering Support for NVIDIA SLI New: Animate Dynamic Objects with Sequencer New: Improved Metal Support on macOS and iOS New: Pre-Skinned Local Normal Material Node New: PlayStationⓇVR Aim Controller Support New: Flight Stick and Steering Wheel Support (Windows) New: Texture Streaming Debugging Visualization Tools New: Mobile Rendering Preview (OpenGL ES 3.1, Metal, Vulkan) New: High Dynamic Range Display Output (Experimental) New: Content Hot-Reloading (Experimental) New: Sequencer Animations in Blueprints (Experimental)
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